A project to create an interactive fog screen. Atomised water was used to create a plane of fog. Back projection was used to create visuals that appear to float in mid-air. A leap motion was added to allow the user to reach in and interact with these objects. Due to the limited viewing angle caused by the mist's light scattering, we were also able to use the fog screen as a parallax barrier to create a multi-viewpoint 3D display. Details on construction and results are available on the project's blog.
A group of us from UCL created a VR escape the room puzzle game. The game was originally built for UCL's CAVE using the Unity game engine, as shown in this video. I recently ported it to work in the HTC VIVE.